Artefact

The board game that helps to raise an awareness of shared paths at Sembawang.

Description

Based on the data visualisation, I deduced that most of the people are not aware of the use of shared paths and how these shared paths help to minimise conflict or risk since one-third of the population did not keep to their own path according to the data. Therefore, I intend to make a board game that helps to raise the awareness of the shared paths around us. This board game works similarly to snake and ladder in which players have to reach the finishing point along the streets of Sembawang using shared paths and they will take steps back once they step onto the “hazard”. Through this game, it can help raise the importance of self responsibility towards our own safety as well as an awareness of looking out for one another in these common shared spaces.